Now That's What I Called Now
(Yes, that is a reference to "Now That's What I Call Music: Volume 121")
2025
2025-10-30
I started working on some older projects again, specifically Chark, which is sort of a sequel to Plotting Points / Grapt and Jubil, a language similar to Joy, but with a bit of a Lisp. This is mostly a result of having just made really good progress on a game for the PlayDate that I‘m scared to make graphics for. Why am I scared? Well, the story is the game in a lot of ways, and if I screw up the story telling, the game is blah.
Got the chance to go to Convergence Station while I was in Denver this past week for work. It’s a truly immersive art display and at the same time a very thorough sci-fi narrative that you can play a part in. Plan to spend way more time than the FAQ‘s 2 hours. That’s a wild underestimate.
2025-08-25
Lots of things going on. Aside from re-building this site, I‘ve been working on an app for iPad. Actually, rebuilding this site is because of the app. I wanted to have a comfortable place to be able to write about the app and felt that the previous iteration was a bit too much of a pain to utilize (It really wasn’t, but it is what it is).
I‘ll soon write more about this app–it’s inspired by something that didn‘t get enough credit, and at the same time solves a real problem for me. Well, maybe “solves” is not the right word. It’s helping my occupy waiting room time with creativity rather than feeling guilty about not doing real work. You‘ll see.
I recently watched the DEVO documentary on Netflix, which was really good. It wasn’t all new to me, but it did reiterate just how misunderstood they were (and probably still are). What legends. Truly.
This truly wasn‘t meant to be a media update, but The Studio had no business being as good as it is. I consumed a good portion of it on a plane, and there were many scenes where it was legitimately hard to keep my cool.
Considering:
- Owl Lisp seems to have, at least, some of what I’ve been looking for. Might save me some trouble to abandon my efforts and join theirs.
- More sketching. More comics. More art. I have stuff to say, and I‘m not currently saying it.
2025-03-15?: I stopped drawing daily, and I ran out of immediate ideas for tech-no “gag cartoons.” I’d like to get back into the “regular” drawing habit, but without a clear goal, that‘s been harder to motivate.
Finished watching seasons 1 and 2 of “Spy Family” with my daughter. Started “Komi Can’t Communicate” with her.
Started watching season 1 of Pantheon, which is good so far.
Still hoping to write more, and build more of a portfolio. Would also like to put more “artistic” stuff, gag cartoons, stories, on another domain.
In other news, 2025 came and I have some "Don't Break the Chain" goals, which has led to me wanting a basic app for tracking this stuff. I already had a need for a little custom tracking app, and I think I can shoehorn “chains” into it easily enough. The only problem is that the app is non-inspiring to write, and I‘m too curmudgeonly to let an LLM build it…
2025-02-18: I never got around to building out this app. I have kept one streak alive, and the other one is dead.
Underploy sort of took a back seat in spare time computing projects, and a conversation at work sparked my interest in compiling to Go, again. Long ago, I played with compiling Scheme to Go, and it was too ambitious compared to my interest level. I fear this new idea will have the same fate…
2025-02-18: I wrote a very basic statically typed language and compiled it to Go. It sparked my interest in exploring something bigger, though the increased scope is making it harder to stay motivated on it. I should probably take a different approach to this once more.
2024
2024 sparked an obsession with linocut. Still hoping to carve and print a Mickey Mouse piece that I drew.
Underploy is going well and I’ve identified a number of ways to meet my goal of really small, but useful as a bootstrapping language. And by bootstrapping, I don‘t mean “OS,” I really mean bootstrapping projects written in Underploy that requires only a C compiler, rather than some other interpreted language. My efforts to play around with SML solidified this need.